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581. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: The Djego wrote: Pelea Ming wrote: yea, no. I tested the Abaddon out for L4s with the changes. Previously, with slot 6 and slot 8 5% cap implants, it was taking 3 CCC rigs, 3 cap rechargers, and a cap power relay for it...
- by Ashlar Vellum - at 2013.05.20 21:42:00
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582. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
CCP Fozzie wrote: Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office. I have a couple of updates for you all: Firstly, as most of...
- by Ashlar Vellum - at 2013.05.20 19:39:00
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583. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
CCP Sisyphus wrote: Ashlar Vellum wrote: Stop spoiling your players! Say no to something. NO U! that's more like it. thanks
- by Ashlar Vellum - at 2013.05.20 19:26:00
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584. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Myrkala wrote: Daniel Plain wrote: Rammix wrote: Sugar Kyle wrote: What about the magically reappearing probes when one jumps system? Forgetting probes caused all sorts of cascades from not being able to find targets due to derp to get...
- by Ashlar Vellum - at 2013.05.20 19:23:00
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585. Missing - ABORT UNDOCK - in Test Server Feedback [original thread]
why this new button is so damn big. CCP your players are not completely blind, well not all of them at least and blind ones probably memorized the old place.
- by Ashlar Vellum - at 2013.05.20 18:51:00
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586. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Well this thread is some thing of wonder. I learned so much things, like: neut bonus on Geddon is OMFG bonus! Why? Just cause.
laser cap bonus on amarr hulls made lasers - "hybrid style".
more missile slots on amarr ships is a must - cause ...
- by Ashlar Vellum - at 2013.05.20 18:33:00
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587. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Also, Armageddon/Dominix debate is heated as to which is better, yes, but both are currently in a bad spot. They are just arguing for last & second to last, not for any real spot. The Armageddon has been left with T1 b...
- by Ashlar Vellum - at 2013.05.15 20:17:00
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588. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
CCP Rise first of all thank you for posting, it is good to know that devs are still monitoring this thread. But, as others already noted, it will be tricky to give you any reasonable feedback right now if lasers will be rebalanced later. Can you ...
- by Ashlar Vellum - at 2013.05.14 01:46:00
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589. The Amarr race is so great... - in EVE General Discussion [original thread]
Cipher7 wrote: Amarr - have gold and rainbows Caldari - have money and military Gallente - have neon and drones Minmatar - have autocannon and bongo drums Minmatar wins. yeah, mon! you can't fight the bong.
- by Ashlar Vellum - at 2013.05.13 13:05:00
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590. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
CCP karkur wrote: tgl3 wrote: James Amril-Kesh wrote: In return: Could you add "bookmark current location" to the radial menu for your own ship? Please? That would be amazing. So very much this. Yes Stop spoiling your players! S...
- by Ashlar Vellum - at 2013.05.13 12:42:00
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591. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: 2) I just asked SISI , low sample size and all (but then again, this thread is a low sample size and at least I can assume people on sisi have actually tried the thing.). Anyway, i'll let the circus continue. Good day. ...
- by Ashlar Vellum - at 2013.05.12 23:39:00
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592. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: Who said a cap bonus for lasers was usless? I said it was ********/broken/OP and asking for the single defining aspect of what makes energy weapons hard to use whilst all so piously complaining about the Galentification of ...
- by Ashlar Vellum - at 2013.05.12 18:54:00
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593. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
CCP karkur wrote: One of the things we will most likely be doing is to allow you to map the radial menu to any mouse button (except probably right click), and also probably allowing you to set the delay (so you could have an instant radial men...
- by Ashlar Vellum - at 2013.05.12 17:55:00
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594. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: There are only two ships I consider to be in trouble, the Domi and the Tempest - these are concepually broken and will require major surgery to fix. Although I think the resistance nerf is completely pointless and unnecess...
- by Ashlar Vellum - at 2013.05.12 17:36:00
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595. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
more feedback: Bugs: when you jump to a new system with fitting window open every UI element disappear except fitting window ship picture.
- by Ashlar Vellum - at 2013.05.11 19:30:00
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596. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ok... I played with those fits. (I don't have Armor Compensation to 5 so take that into consideration). First: mjd fit looks cool I didn't think about this fit earlier so I played with it first. so with that fit I got 95k ehp and that is so no...
- by Ashlar Vellum - at 2013.05.11 19:17:00
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597. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: Apostrof Ahashion wrote: Pattern Clarc wrote: I'm using 5x Torpedo Launcher II 2x Unstable Power Drain 100mn Prototype MWD x5 Web Cap Injector Warp Distruptor 2x Adaptive Nano Plating II Reactive Armour Hardener I...
- by Ashlar Vellum - at 2013.05.11 15:10:00
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598. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: Nikuno wrote: Tank Talbot wrote: Pattern Clarc wrote: Torp/Drone/Neut Geddon means i'm training amarr BS 5. My God. Every person that was happy when they saw the ship at first got TROLLED by CCP when they actu...
- by Ashlar Vellum - at 2013.05.11 13:41:00
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599. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
Rebecha Pucontis wrote: Ashlar Vellum wrote: stuff Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote. CCP Sisyphus wrote: We read over...
- by Ashlar Vellum - at 2013.05.10 23:13:00
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600. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
YuuKnow wrote: 2. I can't see any timers to how long I have left on my probes. Is it there and I'm just missing it, or was it removed completely? Probably removed, that might explain probe recovery on system jump/dock.
- by Ashlar Vellum - at 2013.05.10 22:57:00
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